In may 2015 I was selected by the Danish Cultural Agency (under the Danish Ministry of Culture) to partake in a StoryJam to help investigate the future of digital litterature. 15 Game Designers, 15 Writers and 15 Illustrators holed up at "Schaeffergaarden" north of copenhagen for a very intense weekend, which produced a number of interesting and inspiring pitches and even prototypes of new concepts for digital storytelling.
If you want, you can check out the resulting presentations HERE.
At this years Nordic Game Jam - the worlds largest game jam - my team (with Ditte Deenfeldt, Rasmus Heeger & Patrick Jarlestam) created the rythm-based stealth-puzzle-platformer "Sneaky Elvis in The Amazing Jailhouse Escape". We ended up being awarded the Jury's Choice award for Best Audio Integration, as well as the 3rd place in the main competition - making it a personal hattrick as "Sneaky Elvis" is my third NGJ game in a row to win an award. And yes, I'm the one doing the mumbling Elvis impersonation for the in-game music :)
- For a trip back in time, check out the awesome Elvis Presley's video for Jailhouse Rock from 1957 right HERE.
At Nordic Game Jam 2013 - the worlds largest game jam - my team (with Ditte Deenfeldt, Rasmus Heeger & Patrick Jarlestam) created the game “Twisted”, which won the "Most Innovative Game" award. The game is a deformation of the arcade classic Tetris into a grotesque version - exploring the impact of continuous application/changing of basic rules, mechanics and environment and the use of new input forms available on the iPad, such as Gyroscope and touch interface.
To see a short presentation and the game in action, just click HERE.
At Nordic Game Jam 2013 - the worlds largest game jam - my team (with Ditte Deenfeldt & Sune Hede) created the game Boing Wauw, which won the Jury's Choice Award. Boing Wauw is a two player Co-op iPad game that explores social and learning aspects of gaming, with the device primarily working as an information carrier and the core game element kept in the inter-player communication. Taking turns, the players hear a sound, which they have to mimic in order to let their co-player select the (abstract) image on the game board that matches the sound. As the game progresses the sounds and images scale in complexity. The Jury's Choice Award was awarded by Jury Member Ole Teglbjærg (Press Play).
You can see a short video presention made during the game jam HERE.
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