Below you can review a series of selected client cases to get an idea of the services offered, project scopes and whether you believe that Widowgrove may help you succeed with your project and vision.
I've worked with Funday Factory on several projects - assisting development teams with defining and delivering on their game vision, as well as parttaking in designing new concepts for future products and pitches.
Working with internal development teams, I strive to help them deliver on the project plan, while also aiming to empower and inspire the individual team member for the future through the work we do.
Initially, I was tasked with designing and presenting a concept for an exhibit-wide gamified experience for the new money exhibition. Following the concept approval, I supervised the development of The Money Game through to the opening in 2022.
The Money Game ties together analog and digital elements in an exhibit-wide experience where guests can try to become a millionaire and unlock a real-life money shower - but it takes hard work in the life-size hamster wheel, as well as knowledge and time.
In the final months before the grand opening in 2020, I assisted the park with optimizing and finalizing the design for 15 "Expeditions" available to the guests, when the park opened in 2020.
"Expeditions" create a novel, gamified experience hub, similar to RGP game quests. Guest undertake themed 3-step challenges around the park - called Expeditions - before unlocking and collecting a badge of completion at the end of each Expedition.
To accompany the new money exhibition "Ka-Ching!", the museum shop requested a board game for sale.
To help build a realisitic business case and prove the product, I developed and presented a playable prototype.
After a go-ahead from the team and commercial director, I finalized the game design, while working in close collaboration with their internal product development lead, to ensure the vision and design was maintained.
During the development of the West Wind Challenge event, I helped design and refine the race concept for the Endurance Race.
The race was central to the event vision and had to be designed for being held on open roads.
The 2022 WWC Endurance race included 50 drivers in 25 cars racing for 6 hours - with live-streams from several celebrity cars to big screens on the main scene at the event.
Since 2017, I’ve regularly taught bachelor level classes in Worldbuilding.
The courses have ranged from 1 day workshops to multi-week courses - aiming to train future artists and graphic storytellers in cross-platform IP creation, worldbuilding, storytelling and narrative design.
For several years I’ve regularly visited Dania Game Collage as a guest teacher - teaching Game Design, as well as Ideation and Concept Development.
Generally the workshops and courses have centered around instructing and conducting hands-on exercises to better facilitate learning.
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